Wednesday, October 18, 2017

Episode 79: Picking Up Garbage

David, Mathieu, and Chet
In this episode, Chet talks with David Sehr and Mathieu Chartier from the Android Runtime (ART) team, primarily about garbage collection as well as other recent ART improvements in O.

Subscribe to the podcast feed or download the audio file directly.

Links
Chetgoogle.com/+ChetHaase@chethaase

Thanks to continued tolerance and support by our audio engineer, Bryan Gordon.

Thursday, September 28, 2017

Episode 78: Notification Explication

In this episode, Chet and Tor Dan Sandler talk with Julia Reynolds from the Android System UI team about Notifications: channels, Do-Not-Disturb, Dots, ... it's all here.

Subscribe to the podcast feed or download the audio file directly.

Links
Dan: google.com/+DanSandler@dsandler
Chetgoogle.com/+ChetHaase@chethaase

Thanks to continued tolerance and support by our audio engineer, Bryan Gordon.
The audio this time was recorded on sub-standard portable mics and mixed by Dan and Chet. Sorry.

Monday, September 11, 2017

Episode 77: Android Internals with Effie Barak

Tor, Effie, Chet
In this episode, Chet and Tor talk with Effie Barak from Pinterest about Android internals and about measuring and improving app performance.

Subscribe to the podcast feed or download the audio file directly.

Links

Effie@CodingChick
Chetgoogle.com/+ChetHaase@chethaase

Thanks to continued tolerance and support by our audio engineer, Bryan Gordon.

Friday, September 1, 2017

Episode 76: Kotlin-n-stuff

Romain, Chet, Jake!, and Tor
In this episode, Chet, Romain and Tor talk with Jake Wharton about his new role as an engineer on the Android team at Google, and about Kotlin in particular.

Subscribe to the podcast feed or download the audio file directly.

Links



Jakegoogle.com/+JakeWharton@JakeWharton
Romaingoogle.com/+RomainGuy@romainguy
Chetgoogle.com/+ChetHaase@chethaase

Thanks to continued tolerance and support by our audio engineer, Bryan Gordon.

Thursday, August 17, 2017

Episode 75: Project Treble - for the HAL of it

Iliyan, Romain, Chet, and a complete lack of Tor.
In this episode, Chet and Romain (no Tor in sight. Anyone seen Tor? He was on the calendar appointment, totally expected him to show) talked with Iliyan Malchev from the Treble project. Treble was introduced in May of this year as an important step toward faster and more frequent release updates on devices.

Subscribe to the podcast feed or download the audio file directly.



Links:
Here Comes Treble blog post
Shut the HAL Up blog post
Hot Shots! movie

Iliyan@imalchev
Romaingoogle.com/+RomainGuy@romainguy
Chetgoogle.com/+ChetHaase@chethaase

Thanks to continued tolerance and support by our audio engineer, Bryan Gordon.

Friday, August 4, 2017

Episode 74: Graphics

Chet, Romain, Mathias, and Tor (not pictured)
in the very fancy and highly-decorated recording studio
In this episode, Chet and Tor Romain talk with Mathias Agopian, who has worked on (or been the entirety of) the Android graphics team since before Android 1.0. We talk about SurfaceFlinger, PixelFlinger, tearing, buffering, optimizations, and other fun low-level graphics and performance details.

Subscribe to the podcast feed or download the audio file directly.








Romaingoogle.com/+RomainGuy@romainguy
Chetgoogle.com/+ChetHaase@chethaase

Thanks to continued tolerance and support by our audio engineer, Bryan Gordon.

Tuesday, July 18, 2017

Episode 73: Architecture Components 2 - Persistence

Sergei, 3D Chet,  Tor, 2D Chet, and Yigit.
In this episode, Chet and Tor talk [more] with Yigit Boyar and Sergei Vasilinetc about the new Architecture Components project that was announced at Google I/O. In particular, we talk about Persistence. This is a continuation of the conversation we started in Episode 72, which was about Lifecycle. But this one is all about ROOM, the persistence APIs in the Architecture Components project.

Subscribe to the podcast feed or download the audio file directly.


Links
Android Architecture Components
Google I/O 2017: Architecture Components - Introduction
Google I/O 2017: Architecture Components - Lifecycle
Google I/O 2017: Architecture Components - Persistence and Offline
Github Samples

Yigit: @yigitboyar
Sergei@ZelenetS
Chetgoogle.com/+ChetHaase@chethaase

Thanks to continued tolerance and support by our audio engineer, Bryan Gordon.